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[Cross Platform] General Chat

Discussion in 'Computers and Gaming' started by Moustache, Jul 8, 2014.

Discuss General Chat in the Computers and Gaming area at TalkCeltic.net.

  1. Moustache

    Joined:
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    Battlefield 1
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    DICE have announced Premium Trials and revealed some new details about the upcoming DLC packs:


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    Call of Duty: WWII
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    Sledgehammer Games have confirmed that the Zombies mode will be revealed during this year's San Diego Comic Con on the 20th July.



    The Studio Head at Sledgehammer also tweeted this teaser of what to expect from the game mode:

    [​IMG]


    A trailer, which apparently isn't the final one, has leaked online though for anyone interested:

    Leaked Trailer:

    https://drive.google.com/file/d/0B-qLVOCFyJvlczRWbFJWSlRtYzA/view


    They've also confirmed that David Tenant will be voicing one of the characters:

    [​IMG]



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    Days Gone
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    Sony have posted a video of an alternative playthrough of the E3 demo:






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    Destiny 2
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    Just a couple of things worth mentioning:


    • The open beta begins on PS4 on the 21st July


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    LA Noire Remaster
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    The rumoured LA Noire Remaster may be getting some additional modes, if comicbook.com is to be believed. According to that site, both a VR mode (specifically for PS4) and a first person mode will be included in the re-release:



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    Marvel's Spider-Man
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    Some details about the game from a few different sources

    GamingBolt

    GameReactor

    GameZone

    Heroic Hollywood

    Kotaku

    Playstation Trophies 1

    Playstation Trophies 2

    VentureBeat


    They also showed off a few pieces of concept art at Disney's D23 convention:




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    Middle Earth: Shadow of Mordor & Shadow of War
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    Monolith have announced a new update for Shadow of Mordor called the 'Nemesis Forge'. Accessing the Nemesis Forge will allow you to export both your nemesis and most loyal follower in to Shadow of War when it releases in October. Here's the trailer:





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    Monster Hunter: World
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    Capcom have now posted the gameplay demo that shown to journalists during E3:






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    Naughty Dog
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    Eurogamer did an interview with the Writer & Creative Director of Uncharted: The Lost Legacy, Shaun Escayg, in which he talked a bit about that game (as well as the future of the series), The Last of Us: Part 2 and the studio's future projects. You can read the interview in full here, but here's the main points:







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    Project CARS 2
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    Slightly Mad Studios have made a blog post showing and discussing the track list for the game:



    Track List:





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    Star Wars: Battlefront 2
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    Eurogamer have reported that 16 'Hero' characters were found in the game's files during it's recent Alpha Test:

    The apparently isn't the final list as Finn (from Episode VII) has already been confirmed to appear in the game.



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    Skull & Bones
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    In an interview with PC Gamer, a Ubisoft rep confirmed that the game would have a single-payer campaign:



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    Street Fighter V
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    Capcom have announced the next DLC character for the game, Abigail (a character from one of their older series, Final Fight):





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    Telltale
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    Telltale have tweeted that they'll be showing off something new at the San Diego Comic Con:

    [​IMG]



    In regards to what the announcement will actually be, a posting on the official website of the New Zealand 'Film & Video Labeling Body' has seemingly revealed that it's going to be:

    Batman: The Enemy Within

    So potentially a Season 2 for the Batman series.


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    Visceral's Star Wars Game
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    A website called makingstarwars.com has posted two articles in which the writer claims to have been told about, and shown concept art from, the upcoming Star Wars game by Visceral Games. The site itself is apparently fairly reliable, so I thought it was worth sharing.

    I'll spoiler tag both, just in case anyone would rather avoid any potential spoilers:


    Article 1:

    I recently heard a few interesting things about the main hero of “Project Ragtag” aka Amy Hennig’s Visceral Star Wars game. The story for the game as I’ve heard it sounds very complex and practically film quality in totality. The hero’s connection to the main story is strong and the structure is pretty tight overall. The story takes place after A New Hope and just before The Empire Strikes Back.

    We’ve been told that Todd Stashwick (12 Monkeys, The Riches, the Originals, Supernatural, Gotham and writer of Visceral’s Star Wars game) is playing “Dodger.” Dodger isn’t his real name. He was forced into the criminal underworld when he “dodged” the draft into Imperial service, leaving home on very bad terms. When he decided to run he became wanted by the Empire and basically went into hiding in the seedy underbelly of the galaxy. He learned to be charming and how to talk fast. However, his life got a lot worse after the destruction of his home world of Alderaan and he found himself on a wanted “survivors list” held by the Empire (a story idea which popped up in Marvel’s Leia comic series).

    When the Rebels blew up the Death Star, the Empire focused its retribution towards the outer rim where the “terrorists” that blew up the battle station originated from. This is bad for Dodger but also gives him opportunities to make money. The Empire’s new involvement with the outer rim shakes up the criminal underworld in interesting and threatening ways to Dodger and his compatriots. Friends begin to turn on one another and criminals become heroes willing to aid the rebels for the first time.

    Dodger is thrust into the story when he has the opportunity to work for Jabba the Hutt (more on that in a future update). The job will give Dodger the money he needs to buy himself off the list of Alderaanian survivors via corrupt Imperials. In the process Dodger finds something terrifying about what the Empire wants to do with the weapon that hits close to home and forces him to confront his past and the destruction of his home-world head on.


    Dodger is completely cable of taking care of himself and his foes. He’s armed with a light whip/grapple stick and a blaster. His signature move is to activate the light whip/grapple stick and ensnare his enemies with his left hand and then blast them into oblivion with the the pistol in his right hand. There are a lot of variants on these weapons which might mean they just conceptualized a lot of these things or there will be DLC and variants to obtain in game. Either way, he uses his “magic lasso” and his pistol to stop his enemies cold.

    Dodger and his crew feel really unique overall and I’m happy that we don’t have a Dash Render situation where Dodger is just Han Solo with variations. His backstory and his drive to stop a catastrophe and solve the murder of his mentor makes him a good Star Wars hero. More soon!

    Note: All of this information appears to be accurate at the time of this writing. However, due to the nature of games and such minor details could change before release.


    Article 2:

    In a recent story, I conveyed how the protagonist, a man named Dodger, is a survivor of Alderaan. As such, he left the planet when he was drafted into Imperial service to begin life on the run. His plight was made worse by the destruction of Alderaan.

    Dodger found himself on a list of survivors that the Empire was actively hunting in the aftermath. As the story opens, he is trying to get a big job so he can buy himself off that list.

    So Dodger’s connection to Alderaan is important and drives the plot of Visceral’s Star Wars game.

    Mining Alderaan?

    Because the Empire has tightened its grip on the Outer Rim territories, a mid-level crime boss from the Rang Clan sees an opportunity to cozy up to the Empire. This can be advantageous to the Rang as the Rang’s mining operations recently discovered a violaceous gas that has formed where Alderaan used to be. The purple substance can be weaponized. So the Rang Clan begins to test it and set up a mining facility with mining ships in the Alderaanian graveyard.

    The crime boss and the “Tarkin Initiative” have a valuable weapon on their hands. The weapon is obscene in that it can be sprayed on an environment and all living creatures in the area are petrified. What’s left are calcified remains like something out of the ruins of Pompeii.


    So the advantage to the weapon is that everything else around it is left perfectly intact. It means the Empire can take anywhere it wants, remove the inhabitants, and not harm valuables and locations they may want for strategic reasons.

    A Vulgar Weapon

    The weapon is vulgar, as it weaponizes the remains of Alderaan; a peaceful world without any weapons that was obliterated by Grand Moff Tarkin as a test (and a slap in the face to Princess Leia Organa).

    Furthermore, there is a beautiful piece of concept art that is absolutely haunting. It shows a Star Destroyer coming towards the camera in a purple mist in an asteroid field. The purple mist is illuminated, showing different shades of purple on the blackness of space. So, imagine an ominous storm on the horizon of space and a Star Destroyer and TIE fighters fly out of it, but the clouds are dark purple.

    Words do not do it justice, but if the game visually lives up to the concept art, there are going to be some intense cinematics in this game that gives the Star Wars films a run for their money.


    Dodger’s Dilemma

    Dodger will witness the weapon used on someone he has grown to call family. It will put Dodger in a place where he has to decide to take a stand or keep running. The ghost of Alderaan still haunt him and continues to take from him. Dodger blamed the Rebel Alliance for putting his home planet in harm’s way and now he finds himself on their side more than ever.

    However, If someone doesn’t stop the Rang Clan and the Tarkin Initiative’s operation the galaxy faces a dark future; a future that only Dodger and his ragtag crew can stop.

    So far I have to say I am loving the story and we’ll continue to follow and investigate Project Ragtag. I’m as excited for it as I am one of the movies to be honest. The game seems like it is as well-developed and, as a Star Wars fan, the other things I’ve heard have left me elated – to say the least.

    The only thing we've seen of the game so far, is this short clip shown at last year's E3:

    [​IMG]
     
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  2. Moustache

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    I haven't done one of these in a bit, so I thought I'd do a summary of most of the big news from August:


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    Age of Empires
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    There was a couple announcements during Microsoft's Gamescom conference pertaining to this series:


    • It had previously been announced the the original Age of Empires was getting remastered, Definitive Edition (which is due to release on the 17th October) but it's now been announced that Age of Empires 2 & 3 will also be getting the same treatment.

    • On top of that, it was announced that Relic Entertainment (Warhammer 40,000, Company of Heroes etc.) are working on Age of Empires IV. Here's the trailer:





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    BioMutant
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    THQ Nordic have announced BioMutant, a new open world game being developed by a new Swedish studio called Experiment 101 (made up of former Just Cause & Mad Max developers):

    Announcement Trailer

    Gameplay Trailer

    Gameplay Trailer (IGN)




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    Black Mirror
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    THQ Nordic have also announced that they're publishing a reboot of the 'Black Mirror' series, a gothic-horror, adventure game.

    The game, which is being developed by King Art Games (The Book of Unwritten Tales), is a new standalone tale set in Scotland in the year 1926.


    Announcement Trailer



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    Crackdown 3
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    Microsoft have announced that Crackdown 3 has been delayed to Spring 2018:




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    Dragon Quest
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    There's been a couple of announcements for this series:

    • Dragon Quest I, II & III are being ported to the PS4 & 3DS this month, with Dragon Quest I being a free giveaway if you complete a certain action in Dragon Quest XI.

    • Square Enix have also announced Dragon Quest Builders 2 for PS4 & Nintendo Switch (You can see some gameplay here).


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    Fallout 4
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    Fear Effect: Reinvented
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    Sqaure Enix have announced a remake of the PS1 game, Fear Effect:


    Teaser Trailer


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    Grand Theft Auto 6
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    Earlier this month 'Grand Theft Auto 6' appeared on the resume of an actor who has previously worked with Rockstar. With a bit of further investigation it was found that the guy in question had posted an image on his Instagram earlier this year of him visiting the R* San Diego studio. He would later claim that someone had hacked his account and that it was all an elaborate hoax, resulting in him deleting both the GTA6 mention from his resume and the Instagram post in question.


    [​IMG]

    [​IMG]


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    Half-Life 2: Episode 3
    -----------------------------------------------------------------------------------------------------------------------

    Marc Laidlaw, the head writer of the Half-Life series, has posted the entirety of what would've been (or once was) his plot for Episode 3 on his blog.

    Laidlaw, who left Valve 18 months ago, posted the plot in the form of a letter written by Gordon Freeman (the protagonist of the series) on his website, albeit with altered names. People have 'translated' the post to use the actual characters name (which I'll post below). It's probably worth mentioning in advance that the first and last paragraphs are basically veiled digs at Valve (in regards to their changing priorities and corporate structure), rather than part of the actual plot:

    Dearest Player,

    I hope this letter finds you well. I can hear your complaint already, “Gordon Freeman, we have not heard from you in ages!” Well, if you care to hear excuses, I have plenty, the greatest of them being I’ve been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous game (referred to herewith as Episode 2).

    To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Resistance team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alex Vance, that we should continue on as her father had wished. We had the Antarctic coordinates, transmitted by Eli's long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost luxury liner Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution’s success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alex and I boarded a seaplane and set off for the Antarctic; a much larger support team, mainly militia, was to follow by separate transport.

    It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology. It surrounded a large open field of ice. Of the Borealis itself there was no sign…or not at first. But as we stealthily infiltrated the Combine installation, we noticed a recurent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Combine lensing system, Alex and I soon realized that what we were actually seeing was the luxury liner Borealis itself, phasing in and out of existence at the focus of the Combine devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Mossman had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The liner was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.

    At this point we were briefly detained–not captured by the Combine, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wallace Breen. Dr. Breen was not as we had last seen him–which is to say, he was not dead. At some point, the Combine had saved out an earlier version of his consciousness, and upon his physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous grub. The Breen-grub, despite occupying a position of relative power in the Combine hierarchy, seemed nervous and frightened of me in particular. Wallace did not know how his previous incarnation, the original Dr. Breen, had died. He knew only that I was responsible. Therefore the grub treated us with great caution. Still, he soon confessed (never able to keep quiet for long) that he was herself a prisoner of the Combine. He took no pleasure from her current grotesque existence, and pleaded with us to end his life. Alex believed that a quick death was more than Wallace Breen deserved, but for my part, I felt a modicum of pity and compassion. Out of Alex’s sight, I might have done something to hasten the grub’s demise before we proceeded.

    Not far from where we had been detained by Dr. Breen, we found Judith Mossman being held in a Combine interrogation cell. Things were tense between Judith and Alex, as might be imagined. Alex blamed Judith for her father’s death…news of which, Judith was devastated to hear for the first time. Judith tried to convince Alex that she had been a double agent serving the resistance all along, doing only what Eli had asked of her, even though she knew it meant he risked being seen by her peers–by all of us–as a traitor. I was convinced; Alex less so. But from a pragmatic point of view, we depended on Dr. Mossman; for along with the Borealis coordinates, she possessed resonance keys which would be necessary to bring the liner fully into our plane of existence.

    We skirmished with Combine soldiers protecting a Combine research post, then Dr. Mossman attuned the Borealis to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Combine agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Combine forces in battle just as we rebounded between universes, once again unmoored.

    What happened next is even harder to explain. Alex Vance, Dr. Mossman and myself sought control of the ship–its power source, its control room, its navigation center. The liner’s history proved nonlinear. Years before, during the Combine invasion, various members of an earlier science team, working in the hull of a dry-docked liner situated at the Aperture Science Enrichment Center in Lake Michigan, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Combine pushed Earth into the Seven Hour War, the aliens seized control of our most important research facilities. The staff of the Borealis , with no other wish than to keep the ship out of Combine hands, acted in desperation. The switched on the field and flung the Borealis toward the most distant destination they could target: Antarctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Borealis, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Huron of the Seven Hour War and the present day Antarctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.

    Time grew confused. Looking from the bridge, we could see the drydocks of Aperture Science at the moment of teleportation, just as the Combine forces closed in from land, sea and air. At the same time, we could see the Antarctic wastelands, where our friends were fighting to make their way to the protean Borealis; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alex grew convinced we were seeing one of the Combine’s central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Combine forces. We struggled to understand our stiuation, and to agree on our course of action. Could we alter the course of the Borealis? Should we run it aground in the Antarctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.

    What it came down to, at last, was a choice. Judith Mossman argued, reasonably, that we should save the Borealis and deliver it to the Resistance, that our intelligent peers might study and harness its power. But Alex reminded me she had sworn she would honor her father’s demand that we destroy the ship. She hatched a plan to set the Borealis to self-destruct, while riding it into the heart of the Combine’s invasion nexus. Judith and Alex argued. Judith overpowered Alex and brought the Borealis area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Judith fell. Alex had decided for all of us, or her weapon had. With Dr. Mossman dead, we were committed to the suicide plunge. Grimly, Alex and I armed the Borealis, creating a time-travelling missile, and steered it for the heart of the Combine’s command center.

    At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, the G-Man. For once he appeared not to me, but to Alex Vance. Alex had not seen the cryptical schoolmarm (no male equivalent) since childhood, but she recognized him instantly. “Come along with me now, we’ve places to do and things to be,” said the G-Man, and Alex acquiesced. She followed the strange grey man out of the Borealis, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized luxury liner into the heart of a Combine world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Combine’s power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Borealis, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.

    Just then, as you have surely already foreseen, the Vortigaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.

    And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Except no further correspondence from me regarding these matters; this is my final epistle.

    Yours in infinite finality,

    Gordon Freeman, Ph.D.




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    Injustice 2
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    Netherrealm have announced the characters that make up Fighter Pack 2, which includes two guest characters:

    • Black Manta
    • Hellboy (Hellboy)
    • Raiden (Mortal Kombat)




    Black Manta Gameplay Trailer


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    Middle Earth: Shadow of War
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    There's been quite a few trailers and other tidbits over the last month and a bit

    Story Trailer

    Eltariel Trailer

    Shelob Reveal Trailer


    Other stuff worth mentioning:








    The first story DLC, 'The Desolation of Mordor', will focus on a character called Baranor (who can been seen in the story trailer above):




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    Monster Hunter: World
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    There's been a few trailers over the last month:


    Hunting 101

    Wildspire Waste Trailer

    Weapon Style (14 Videos/Playlist)





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    Mount & Blade II: Bannerlord
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    The developers showed off a new multiplayer mode called 'Captain Mode'.





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    Obsidian
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    A couple of up tidbits from an interview conducted by Eurogamer with the co-founder & CEO of Obsidian, Fergus Urquhart (the full thing can be watched here):
    • They're apparently working on four games at the moment, one of which is Pillars of Eternity II and another which is a secret project that they're saying is much larger than PoEII.

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    Okami
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    Kotaku are reporting that Okami will be getting a PS4 & Xbox One later this year:



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    ReCore: Definitive Edition
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    Microsoft have announced that ReCore will be getting a Definitive Edition, which will also be made available to everyone who owns the original release for free.

    Here's what Definitive Edition adds:


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    Rune: Ragnarok
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    Human Head, the developers of the cancelled Prey 2, have announced a sequel to one of their older game's, Rune. Here's the teaser trailer:





    [​IMG]



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    Street Fighter V
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    Cacpom have revealed the next DLC character, Menat:






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    Street Fighter Anniversary Collection
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    A listing appeared on a German website (www.coolshop.de) for a 'Street Fighter Anniversary Collection', but was later taken down. Due to the product description, many assumed that it was going to be a port of the older 'Street Fighter Anniversary Collection' (which contained Hyper Street Fighter II & 3rd Strike) which was released on PS2 and the original Xbox.

    However, a Twitter user (who's also apparently a prominent member of the Fighting Game Community) has suggested that it's more than a simple port, and that it will include more than two aforementioned games.

    Since then another listing has appeared on a Finnish retailer's website with a release date of the 27th October:

    [​IMG]



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    Telltale
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    Telltale announced three new series at the San Diego Comic Con last month (There's some spoilers in the trailers and descriptions, just in case anyone hasn't played any of the previous seasons)


    Batman: The Enemy Within (Episode 1 is out)


    The Walking Dead: The Final Season



    The Wolf Among Us: Season 2


    Telltale's Head of Communications, Job Stauffer, also did an interview with Eurogamer regarding the studio.
    It's worth a read if you're interested in Telltale, but some of the more interesting points are:

    • A second season of Tales from the Borderlands isn't currently in the studio's plans (despite the positive reception & good sales)
    • Game of Thrones: Season 2 isn't currently in development, as they're focusing on The Wolf Among Us & The Walking Dead
    • They won't be doing anymore Sam & Max or Monkey Island games
    • Their multimedia project with Lionsgate won't be seen until 2019

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    The Evil Within 2
    -----------------------------------------------------------------------------------------------------------------------

    Shinki Mikami, the director of The Evil Within 2, has done interviews with both the Japanese magazine Famitsu and the French site Jeux Video. Both of these interviews were translated here, but I'll post it all here anyway:



    IGN also have an article discussing the upgrade system:

    There's also been a few new trailers:

    "Survive" Gameplay Trailer



    The Twisted, Deadly Photographer


    Side Quest Gameplay


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    The Last of Us: Part II
    -----------------------------------------------------------------------------------------------------------------------

    A reddit user, using images from the announcement trailer, has apparently worked out that the game will, at least partly, be set in Seattle:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]




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    The Sims 4
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    EA have announced that The Sims 4 is coming to PS4 & Xbox One:


    Announcement Trailer


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    Wolfenstein II: The New Colossus
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    Bethesda (via Eurogamer) have outlined what's included in the Season Pass:




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    Yakuza Kiwami 2
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    I've seen a few mentions of the Yakuza series on here recently, so I thought this would be worth mentioning.

    Sega have announced Yakuza Kiwami 2, which is a remake of Yakuza 2 (Yakuza Kiwami, a remake of the original Yakuza game, was released in the west this week).

    Story/Announcement Trailer
     
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  3. Officer Doofy Come to me, human man Gold Member

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  4. AJ Styles Moussa Dembele's eyes Gold Member

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  5. Moustache

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    Just to give the heads up to anyone interested, Sony’s Paris Games Week conference starts at 4 (although the pre-show starts at 3). Usually it’s a lower key event, but it sounds like they're going all out this year. Here’s the YouTube stream:

     
    Last edited: Oct 30, 2017
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    Oooo a hong kong hotline miami!
     
  7. Moustache

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    Sucker Punch's (inFamous) new IP was announced and it's a samurai game called Ghosts of Tsushima:

     
  8. Officer Doofy Come to me, human man Gold Member

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    This has potential.
     
  9. The Prof Administrator Administrator

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    Guys is there any good next gen tennis games out atm ?
     
  10. Valhalla Thus spoke Batistuta.

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    Nah.

    Tennis World Tour on PS4 in 2018 though.
     
  11. The Prof Administrator Administrator

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    Any idea why this is mate ?

    Used to be a few tennis games for the old consoles if memory serves me right.
     
  12. Officer Doofy Come to me, human man Gold Member

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    My guess would be that they don't sell enough copies.

    I quite enjoyed a couple of tennis games but I wouldn't imagine they are hugely popular.
     
  13. Peej Gold Member Gold Member

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    Saw that yesterday and got an instant erection. Used to love a few samurai games back on the PS2, the genre/theme feels a bit kneglected lately so would be amazing to see a good return to it.

    Sent from my F8331 using Tapatalk
     
  14. Valhalla Thus spoke Batistuta.

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    Think probably because of sales.

    One of the best games I ever had was Top Spin on the PS3 as well :56:not even that big a tennis fan but that game was immense.
     
  15. Heb Celt

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    COD WWII out in 2 days.Will it be available to download on PS4?Wouldn't mind it for the weekend as probably wouldn't arrive if i sent for it.
     
  16. Moustache

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    Here's a quick roundup of the trailers shown off during PGW for anyone who missed it:


    Blood and Truth (PSVR)









    Bow to Blood (PSVR)






    Call of Duty: WWII (PC, PS4 & Xbox One)



     
  17. Moustache

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    Concrete Genie (PS4)








    Dead Hungry (PSVR) - Available Now






    Destiny 2 - Expansion 1: Curse of Osiris (PC, PS4 & Xbox One)




     
  18. Moustache

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    Detroit: Become Human (PS4)





    Eden-Tomorrow (PSVR)





    Erica (PS4 Playlink)







    Far Cry 5 (PC, PS4 & Xbox One):



     
  19. Moustache

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    Final Fantasy XV: Episode Ignis (PS4 & Xbox One)







    Ghosts of Tsushima (PS4)








    * of War (PS4)



    Witness a smidgeon, a sliver, of the unflinching, intense, brutal, and often empowering new combat in * of War. The impact of every attack you connect feels like it has a titanic ton of energized force behind it, and the strategic decisions you’ll be forced to make mid-combat are your keys to survival.



    Guacamelee! 2 (Only PS4 announced at the moment)



     
  20. Moustache

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    Horizon Zero Dawn - The Frozen Wilds (PS4)





    Invector (PS4 & PSVR)





    League of War: VR Arena (PSVR)






    Loco Roco 2 Remastered (PS4)






    Marvel's Spider-Man (PS4)